As I have written before, most tech and social media innovations are first used for gaming and consumer purposes.
Virtual reality helmets just recently became mainstream tools for cutting edge clinicians. A typical use will allow the wearer to experience the sights and sounds of a bar so they can learn to handle abstinence in a challenging setting.
So it is unsurprising that a monumental advance in virtual reality is being marketed for its gaming potential.
Let me introduce THE VOID:
It's the holodeck of the starship Enterprise come to life in 2015.
The therapeutic possibilities are mind blowing.
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